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November 20, 2008
Minor League Team news and Information

RULES OF PLAY: MINOR LEAGUE

1. Minor league coaches must pitch from the proximity of the pitching mound but do not have to actually pitch from the mound. The coach must pitch behind the white line between the pitcher’s mound and the batter. Coaches have an option of either overhand or underhand pitching.

2. The pitcher who starts the inning must pitch the complete inning.

3. Ten defensive players will be allowed on the field: 1st base, 2nd base, short stop, 3rd base, pitcher, catcher, right field, right center field, left center field, and left field.

4. Play begins and pitching coach will be allowed to throw the first pitch when the defense is set.

5. The Coach will not call “PLAY BALL” until all defensive players are in position, alert and ready: all offensive players are off the field or wearing a safety helmet.

6. The batter is out when he has 3 strikes or 10 pitches, unless the 10th pitch is hit foul. The batter MUST swing on the 10th pitch and all subsequent pitches or he will be called out. As long as the batter is hitting foul balls after the 10th pitch, he is not out and is entitled to another pitch.

7. Balls and Strikes will not be called.

8. No bunting--The batter must take a full swing. If it is determined that a batter has purposely bunted, that batter will be called out.

9. If a batter bats out of turn and the opposing head coach contests it, said batter will be out. The opposing head coach must bring it to the attention of the scorekeeper before the first pitch is thrown to the next batter. This batter will resume his normal batting position in the lineup and the bumped player will bat immediately following the offending player.

10. The batter must safety drop the bat after hitting the ball. Failure to do so, will result in one warning per team, PER game and all subsequent players that do not comply shall be called out at the Coaches discretion.

11. When a defensive player has control of the ball in the infield, “TIME” shall be called and all offensive and defensive activity shall stop. If a base runner has not passed the halfway mark to the next base, then he will be sent back to the preceding base by the Coach.

12. The INFIELD FLY rule does not apply.

13. No stealing, no leading off-- Base runners must stay in contact with the base until the ball is hit. Players who violate this rule shall receive one warning per inning. Second offense is an out called by the Coach.

14. The inning is over when there are three outs or all players in the batting lineup have batted. Each team is entitled to an equal number of bats. Example : Team A has 14 players in their lineup, Team B has 12 players in their lineup--both teams may bat a maximum of 14 times per inning.

15. Even though the defensive positions will change, the batting order shall remain constant and cannot be changed after the game has begun. However, any player that arrives late for a game will be allowed to participate as long as he is placed at the bottom of the batting order.

16. Each player will bat. Head coaches will give the scorekeeper a lineup

designating the batting order, player’s name and number.

17. All defensive players must stay in the proximity of their base until the ball has been pitched by the coach. The infielders must stay inside the outfield perimeter line and outfielders must stay outside of the perimeter line. The pitching position may be placed on either side of the pitching mound.

18. Defensively, players will not sit out more than one inning at a time and they can’t sit out more than two innings a game. Coaches are allowed free defensive substitutions.

19. League overthrow rule--Base runners will not advance on an overthrow to any base. When an infielder overthrows another base, the base runner cannot advance past the base he is approaching. When an outfielder overthrows any defensive infielder and the ball remains in fair territory, the runners can advance until an infielder gets control of the ball and TIME is called by a coach. If the runners are over halfway to the next base when time is called, they will be awarded that base.

20. Time will be called if a ball is thrown through the infield and goes into foul territory. An infielder (when using the overthrow rule) is a player inside of the white perimeter circle when throwing the ball. An outfielder (when using the overthrow) is a player outside of the white perimeter when throwing the ball.

21. Time outs may be called at the discretion of the Coaches. The Coach will immediately call “TIME” to indicate a dead ball in case of any injury.

22. A regulation game is a maximum of six innings or 1 hour and 30 minutes. In events of a tie, one extra inning will be played and if the game is still tied then it will go into the official score book as such. If a rainout occurs after four complete innings, it will be considered a full regulation game. All games are official as long as both teams had equal times at bat.

23. If the home team is ahead and the time limit is over, they will not take a turn a bat. If the time limit is not over, the coaches have the options to play the last half of the sixth inning.

24. NO APPEAL PLAYS: All decisions of the Coaches are FINAL.

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Documents to Download
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2008 Summer Minor Game Schedule 7/20/20088.21Download
2008 Summer Major Game Schedule 7/20/20088.25Download
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